This issue is little late due to RSV obliterating my household for last couple weeks. 0/10 do not recommend.
I’ll start with some fun stuff for Project Hunger:

Today, I’ll share a scenario I wrote up for one of the earlier playtest sessions last year. That session went really well and the playtesters had a great time. Here’s a rough map and scenario:

Paradise City - a reinforced settlement right by a mountain, likely used to be a military fort before the Great Culling event. A half-circle wall was built around the town and connected to the mountain, making the town accessible only through the gate heavily watched by the guards.
Key NPCS:
Noah - the hybrid leader of the town with strict law of no vampires allowed within the town. Very charismatic but heavily paranoid about any visitors’ true motive for visiting the town. SECRET: is running a scheme of collecting blood from residents and visitors via the medic to sell to the vampires in exchange for the town’s safety and maintaining his powers as the leader.
Amad - second in command human who naively believed in Noah as the leader and wished to make Paradise City a true haven for anyone escaping from the vampires’ ironclad reach. Unaware of Noah’s true motivation.
Various NPC Names: Gideon, Malchus, Felix, Rama, Ruth, Sia, Emma, Jania, Naomi
Starting Scene: The PCs are stuck in the middle of historic snowstorm during the winter with no end in sight. Their vehicle is in perilous condition and must find a shelter somewhere safe. However the wilderness is full of hidden danger and rumors of a haven concealed by the mountains.
Travel Roll: During the trek, the players must make EXPLORE+DOMAIN roll to inflict stress against the route’s resistance. Once the resistance reaches zero, they’ve made it to Paradise City. If anyone fail their roll, then roll for hazard.
Interested in trying out Project Hunger? Check out our quickstart here!

The Rapturing Sphere is my #d23 project focused on designing mega point-crawl module for Troika! system. I haven’t been able to work on it consistently on daily basis like I did for first month and half. RSV and just general real life prevented me from keeping this up on a daily basis. However, I am still determined to just work on this project little by little whenever I can and that has been working well for me.
Two clusters have been mostly written and playable. I spent last couple weeks designing the mini dungeon for the Nosferatu inspired cluster and filling it out with modified public domain images. Openverse.org is excellent and I’ve found majority of the images I’ve used from that website. Highly recommend if you’re looking for public domain and/or creative commons licensed images.
Next cluster will be based on Warning Shadows and I’m excited about this one. I took some great notes while watching this film last month, so I’m looking forward to see this cluster develop based on the notes. I think next version PDF will be uploaded sometimes next month and I’ll switch from PYWY to a set price. Feel free to check out the current version here.

Greybreakers: Blades in the Dark Crew Book by A Couple of Drakes: Basically a graffiti art gang option for use in BiTD or any applicable FiTD (Forged in the Dark) games. It comes with full playbook, rival gangs, and some starting scenarios designed with this crew type in mind. There’s even an advice about how to determine which action rating to use for paint so that’s very useful. Rating: 5/5
Burn the Vermin on TAMA-81 by ChrisAir: A Mothership adventure pamphlet about a corporation ring being infested with creepy vermins and the PCs are hired to either clean up or evacuate the sections within the ring. I think this is great concept but could use little better execution. One main issue I have is the font choice making it little difficult to read from afar. I also would like to see more than one NPC, especially one representing one of two factions. Overall I would rate this 4.5 but itch doesn’t allow 1/2 star so I’ll just round up. Rating: 5/5
Wanderers by Erin Lough: Nice Forged in the Dark hack with some interesting modifications such as the Bond Rank. The layout is very simple but easy to follow. Would be nice to have some kind of art representing each Foci just for flavor. This game focus mostly on the rules and character creation with very short mention of the world that is pretty generic. Would love to see more lore or playable content like bestiary or stuff like that. Rating: 4/5
Cheers,
Root

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Root's Ramblings Issue 13
Project Hunger, Itch Reviews, The Rapturing Sphere, and more